Diseño contextual para la creación de videojuego basado en Realidad Virtual usado en terapia de rehabilitación física en personas con accidente cerebrovascular
Contextual design for the creation of a virtual reality-based videogame used in physical rehabilitation therapy for people with stroke.
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Resumen
Los datos demográficos, de percepciones, y de gustos de usuarios obtenidos de la observación real y de encuestas de experiencia proporcionan información contextualizada y de primera mano, para un diseñador de videojuegos. Sin embargo, este tipo de información puede malinterpretarse si se presenta como cifras estadísticas. El diseño contextual (DC) es un método centrado en el usuario que permite entender mejor su entorno de trabajo además de las necesidades que tendrán que cumplir los sistemas interactivos que para ellos se han de desarrollar. Según el DC, los arquetipos o Personas son representaciones de usuarios creadas para establecer comportamientos, gustos y motivaciones de un grupo representativo de usuarios que comparten el mismo patrón o iguales descriptores, y este tipo de perfiles pueden representar los grupos de usuarios durante el proceso de desarrollo de un videojuego. Este articulo describe paso a paso el proceso de diseño de Personas (o arquetipos) para un grupo de 25 participantes con ACV (Accidente Cerebro Vascular) de diferentes edades. Esta información fue obtenida de entrevistas contextuales y de encuestas de experiencia de juego, la cual permite hacer una interpretación más homogénea de los gustos, las limitaciones y las motivaciones de los participantes. Se generaron 4 perfiles de usuario que fueron usados para la creación de un videojuego serio usando realidad virtual, que permita un posible apoyo terapéutico en un proceso de rehabilitación física de personas que han sufrido ACV. Finalmente, este trabajo presenta el diseño preliminar del videojuego y la importancia de la información del modelo de usuario en la creación del mismo.
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